I'm a game designer freshly in Melbourne, Australia, previously on The Sims 4 at Maxis. Before The Sims, I had a year-and-a-half indie stint as a studio called Magnet Hill Games. I love compellingly simple game systems and cleverly integrated narrative experiences. I also love Pokémon and flan. I wake up in the middle of the night to jot down incomprehensible game ideas. Kid Rock invited me to his concert once, but I said no because Skyrim was about to come out. This is my cat, Lucy.