I'm a game designer and programmer in Melbourne, Australia, currently working on solo projects and previously on The Sims 4 at Maxis. Before The Sims, I had a year-and-a-half indie stint as a studio called Magnet Hill Games. I love compellingly simple game systems and cleverly integrated narrative experiences. I also love Pokémon and flan. I wake up in the middle of the night to jot down incomprehensible game ideas. This is my cat, Lucy.
A spatial 3D puzzle game with a minimalist classic arcade art style developed entirely solo over five months in Unreal Engine 4.