I'm a technical game designer in Melbourne, Australia, most recently on Coreborn: Nations of the Ultracore. Before that, I worked on two expansion packs for The Sims 4 and had a year-and-a-half indie stint as a studio called Magnet Hill Games. I love compellingly simple game systems and cleverly integrated narrative experiences. I also love blink-182, Pokémon, and Cuban flan. I have strong feelings about overblown AAA game scopes, budgets, and team sizes. This is my cat, Lucy.

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Coreborn

Coreborn

A social survival game set in the open world of Ultracore. Gather resources, build your town with other players, and defend it from Sorgoth’s horde.

Professional

Indie

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